Ropix
We make focused games with a hard edge and a clear window into the process: honest devlogs, visible progress, and the systems behind the work.
Havoc Run
A focused first Ropix game similar to geometry dash but it has the iconic RoPix pixel art and new features inspired by elden ring
Devlog highlights
The useful version of building in public.
Readable updates on what changed, what broke, and what we learned while shaping the games.
Read highlightsProgress indicators
Know what is moving.
Status is treated like part of the product: current focus, active experiments, and what is waiting its turn.
Public roadmap
What is next is not buried.
Upcoming work has a home, so you can see where the studio is headed without digging through scattered posts.
Open roadmapFrom the desk
What we are learning as we build.
The devlog is where we talk like people: what shipped, what slipped, what we are testing, and why it matters.
Stay close
Follow the work without the noise.
Updates live here first, as static pages you can bookmark, skim, or follow by RSS.
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