Ropix

We make focused games with a hard edge and a clear window into the process: honest devlogs, visible progress, and the systems behind the work.

Sharp games Open devlogs Public roadmap
In Development

Havoc Run

A focused first Ropix game similar to geometry dash but it has the iconic RoPix pixel art and new features inspired by elden ring

Devlog highlights

The useful version of building in public.

Readable updates on what changed, what broke, and what we learned while shaping the games.

Read highlights

Progress indicators

Know what is moving.

Status is treated like part of the product: current focus, active experiments, and what is waiting its turn.

Active build Playable tests
View status

Public roadmap

What is next is not buried.

Upcoming work has a home, so you can see where the studio is headed without digging through scattered posts.

Open roadmap

From the desk

What we are learning as we build.

The devlog is where we talk like people: what shipped, what slipped, what we are testing, and why it matters.

Stay close

Follow the work without the noise.

Updates live here first, as static pages you can bookmark, skim, or follow by RSS.

Latest channel

When there is something useful to share, it goes here: game progress, site updates, and honest notes from production.